﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _3DFileConverter {

    class VertexProp {
        float x;
        float y;
        float z;

        public VertexProp(float x) {
            this.x = x;
        }

        public VertexProp(float x, float y)
        {
            this.x = x;
            this.y = y;
        }

        public VertexProp(float x, float y, float z) {
            this.x = x;
            this.y = y;
            this.z = z;
        }

        public float X
        {
            get
            {
                return x;
            }

            set
            {
                x = value;
            }
        }

        public float Y
        {
            get
            {
                return y;
            }

            set
            {
                y = value;
            }
        }

        public float Z
        {
            get
            {
                return z;
            }

            set
            {
                z = value;
            }
        }
    }
}
